cocos2d-x/build
folder, open cocos2d_test.xcodeproj
iOS
or OS X
target in scheme toolbarrun
button-p
is the API level, cocos2d-x supports from level 10.cocos/2d/platform/android
cpp-empty-test
Android project into Eclipse, the path used to import is tests/cpp-empty-test/proj.android
cpp-empty-test
Android project and runcocos2d-x/build
, and open cocos2d-win32.vs2012.sln
cpp-empty-test
as running targetcpp-tests/Particle3DTest